Wave in the Woods is a kinetic sculpture & stage figure to be built at Beam Camp 2026. The structure transforms continuous crank rotation into dynamic, wave-like motions
and animates a figure on top of the structure. The campers can fabricate the sculpture, craft the creature, make a story for it, like bringing it to life. This sculpture invites
campers to engage, imagine, and involve. Through the process of imagining and making, they could work together to build a totem that embodies the spirit of the camp and
celebrates their collective creativity.
Ziwei Ji is a new media artist and creative technologist who graduated from NYU's Interactive Telecommunications Program (ITP). Working with kinetic structures and computational methods, she creates surreal scenes in natural environments and explores alternative ways to narrate the reality we inhabit.
See more of Ziwei’s work here
Using water from the lake at BEAM Camp in New Hampshire, USA, Draw with Me connects two users to collectively create a drawing of a moose, a
loon, beaver, and porcupine – animals local to the environment. The draining machine requires two users with synchronised motions to produce the perfect cartoon of a local
animal. The canvas is hydrochromic allowing for endless redrawing for BEAM Campers.
Draw with Me was designed and selected in collaboration with the Bartlett School of Architecture, UCL. Their Architecture program offers undergraduate students a wide and diverse range of experiences. Students will develop an independent, experimental and rigorous approach to architecture and design. Design studio Unit 9 students explore architectural projects at the cross intersection of ecology and technology.
The Design for Performance and Interaction March is a radical, transdisciplinary master's degree that teaches students to understand and design performances and interactive experiences. The program rethinks what constitutes architectural ensembles and how performative events might be restaged, expanding the field of performance and interaction to include space, artifacts, and human and non-human inhabitants as potential performers.